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Nate Garrelts' References


Activision. (1985). Hacker [Multiple Platforms]. Santa Monica, CA. Activision.

Anderson, C. A., & Carnagey, N. L. (2009). Causal effects of violent sports video games on aggression: Is it competitiveness or violent content? Journal of Experimental Social Psychology, 45(4), 731–739. doi:10.1016/j.jesp.2009.04.019

Anderson, C. & Dill, K. (2000). Video games and aggressive thoughts, feelings and behavior in the laboratory and in life. Journal of Personality and Social Psychology. (78) 4. Retrieved from

Bart, J. (2010, October 12). Air Force grants $750K to wombat for anti-phishing game. Retrieved from

Bogost, I. (2008). The rhetoric of video games. The Ecology of Games: Connecting Youth, Games, and Learning. Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, 2008. 117–140.

CyberCIEGE Educational Video Game. (n.d.). Retrieved from

DeLisi, M., Vaughn, M. G., Gentile, D. A., Anderson, C. A., & Shook, J. J. (2013). Violent video games, delinquency, and youth violence: New evidence. Youth Violence and Juvenile Justice, 11(2), 132–142. doi:10.1177/1541204012460874

Double Fine Productions. (2014). Hack ’n’ Slash [Multiple Platforms]. San Fransicso, CA. Double Fine Productions.

Dreadlocks. (2014). Dex [Multiple Platforms]. Prague, Czech Republic. Dreadlocks, Ltd.

Elo, S., & Kyngäs, H. (2008). The qualitative content analysis process. Journal of Advanced Nursing, 62(1), 107–115. doi:10.1111/j.1365-2648.2007.04569.

Egenfeldt-Nielsen, S. (2005). Beyond edutainment: Exploring the educational potential of computer games. IT-University Copenhagen. Retrieved from

Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.
Goldberg, L., Hashimoto, R., Schneider, H., McNall, B. (Producers) & Badham, J. (Director). (1983). War Games [Motion Picture]. United States: MGM/UA Entertainment.

Irvine, C., Thompson, M. (2004, July 12). Expressing an information security policy within a security simulation game. Proceedings of the sixth workshop on education in computer security. Naval Postgraduate School. Monterey, CA. pp. 43-49

Kushner, D. & Lisberger S. (1982). Tron. [Motion Picture]. United States: Buena Vista Distribution.

Maxis. (2000). The Sims [Multiple Platforms]. Electronic Arts.

McClarty, K., Orr, A., Frey, P., Dolan, R., Vassileva, V., & McVay, A. (2012, June). A literature review of gaming in education. Pearson. Retrieved from

Naval Postgraduate School. (2004). CyberCIEGE [Windows]. Monterey, CA. Naval Postgraduate School.

NovaLabs. (2015). CyberSecurity Lab. NovaLabs. Retrieved from

Office of the National Coordinator for Health Information Technology's (ONC) Office of the Chief Privacy Officer (OCPO). (2013a). CyberSecure: Contingency Planning [Flash].

Office of the National Coordinator for Health Information Technology's (ONC) Office of the Chief Privacy Officer (OCPO). (2013b). CyberSecure: Your Medical Practice [Flash].

Ubisoft Montreal. (2014). Watchdogs [Multiple Platforms]. Montreal, Canada. Ubisoft.

Woodrow, D., Rose, D., Braun, S., O’Brien, W., Kadin, H., Lin, J. . . . Townsend, C. (Producers). Scorpion [Television series]. Hollywood, CA: CBS Television Studios.

yazakchattiest. (2015, April 17). Glenn Beck: Violent Video Games [video file]. Retrieved from